by WITS Writer, Lesa Boutin
I’m not a gamer, but when I heard about WITS Digital I wanted in. As a fiction writer, the idea of creating the story behind a video game intrigued me. I admit to having a certain mindset when it came to gaming. I thought it a solitary experience, which writing is, and maybe that’s what drew me to it. Turns out I was wrong.
My first two Digital classes were after school placements at Lantrip Elementary. In the beginning, I feared not being a gamer would be a hindrance. I soon realized I was over-thinking it. Once I learned the ins-and-outs of Gamestar Mechanic, the online program WITS Digital uses for the game building, I found it easy and surprisingly fun.
The inaugural class at Lantrip was an exceptional group of self-starters. It was this class, particularly Isaac Cruz, who helped me find my way from the start. Isaac would go home after the lesson each week and play/work on his Quests. Quests are played before actual game design and teach the gamer how to build the game itself. He’d come back for the next class and share what he’d discovered. He wasn’t the only one, and I started to notice something I hadn’t expected, a spontaneous development of community. When one would have trouble mastering a level, he or she would shout out, moan, or any other verbal form of frustration, and someone would come to the rescue. Together, they’d work to overcome the obstacle.